Virtual Reality: Are we in danger of giving away too much?

February 19th, 2021|Categories: BLog|

The results of a recent study carried out by psychologists at Stanford University (Miller, Herrera, Jun, Landay, & Bailenson, 2020) no doubt raised eyebrows amongst members of the Virtual Reality community. Using data collected from just five minutes of VR exposure, a machine learning algorithm was able to identify individuals [...]

Virtual Reality and The Proteus Effect – Subconscious Behaviour change

February 16th, 2021|Categories: BLog|

The Proteus Effect is one of the most interesting theories to come out of cyber-psychological research in recent years, with its relevance becoming more apparent as we transition into an era where virtual worlds continue to grow in importance. The theory itself derives its name from the mythical Greek God [...]

VR and Medical Training – Leading the Way for VR Training Applications?

February 13th, 2021|Categories: VR Training|

Virtual reality simulations have been used in several areas, ranging from military training, gaming, to medicine training and rehabilitation. Research has suggested that VR can be useful for cognitive rehabilitation for stroke patients (De Luca et al., 2019), improving reaction times in children with cerebral palsy (Pourazar, Mirakhori, Hemayattalab, & [...]

Team Development Using VR – Efficiency, Trust and Synchronous Working

February 10th, 2021|Categories: Team Building|

Virtual teams have been defined as teams that rarely meet face to face and mainly communicate via email, or chat. These types of teams usually follow an asynchronously type of work, and have defining characteristics, such as a distribution of members across time, geography or both (Corbitt, Gardiner & Wright, [...]

VR and Memory

November 29th, 2020|Categories: BLog|

Introduction With virtual reality technology becoming more accessible for people, research has started to demonstrate the impact that VR can have in the learning sector. Amongst the benefits of VR, research has suggested it can enhance learning for middle, and high schoolers, as it improves the engagement that young people [...]

VR Team Building And The Ringelmann Effect

November 22nd, 2020|Categories: BLog, Team Building|

The Ringelmann Effect, also known as social loafing, was named after Maximilien Ringelmann, a French agricultural engineer born in the 1860’s (Kravitz & Martin, 1986). When examining the efficiency of groups at completing basic agricultural tasks, Ringelmann noted that as group size increased, the performance per individual decreased (Kravitz & [...]

Leveraging VR Technology for Developing Your Human Resources Strategy

October 25th, 2020|Categories: BLog|

In these challenging times we are facing today, it is evident that HR has to adapt to make sure they are still offering services to their employees. To keep up their strategies they need to accommodate everyone’s need to learn and develop remotely. A new technology that has great potential [...]

Can VR Make us Less Inhibited in the Virtual Space?

October 22nd, 2020|Categories: BLog|

  To say technology has enveloped our everyday life is not a shocking statement, advancements have led to a ubiquity of connectivity and given the affordances granted to us by technology, it is again no surprise that some interesting phenomena has arisen as a direct consequence of this. Very usually [...]

How Realistic Do Virtual Reality Environments Need To Be For Effective Training?

October 19th, 2020|Categories: VR Training|

Virtual? Reality? Virtual reality (VR), is as the name suggests, reality that is virtual; or at the very least an attempt of reality. Most people who have used VR can attest to its impressiveness and the utter surrealness of feeling encapsulated in a world in which you know only exists [...]

Quest 2, the next wave of mobile VR is here

October 11th, 2020|Categories: VR News|

It feels like forever ago that the original Oculus Quest landed in 2019 onto store shelves and into our hearts, its untethered design and power in its sleek and ergonomic form factor wowed us live nothing in the VR world prior. Now, Oculus has developed and released the sequel, which [...]

Using VR in Training for Older Workers – Advantages and Considerations

September 16th, 2020|Categories: Uncategorised|

Virtual reality (VR) is becoming more accessible and increasingly popular as a training tool, with low-cost and easy to use headsets and technology. Its effectiveness has been demonstrated in a variety of industries such as surgical training, manufacturing, and construction (Carruth, 2017). Virtual reality offers a highly immersive and engaging [...]