Blog2019-03-14T14:09:31+00:00

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The Importance of Emotion Regulation and how Virtual Reality can Improve it

April 14th, 2022|Categories: Blog|

Virtual reality has been applied in many ways from health and safety to soft skills training, more recently it has also been seen to have a positive impact upon individuals emotion regulation. This can can in turn allow effective management of emotions in specific situations and improve overall work output. [...]

How can Virtual Reality be Beneficial for Anxiety and its Related Symptoms?

March 29th, 2022|Categories: Blog|

Virtual reality has been seen to lessen the debilitating symptoms associated with anxiety and anxiety related disorders, which can in turn boost workplace productivity and overall employment satisfaction. There are many clinical psychologists now exploring the use of VR technology for a range of mental health conditions including anxiety. What [...]

Virtual Reality as a Facilitator for Self-Efficacy

March 15th, 2022|Categories: Team Building, VR Leadership|

Self efficacy plays an important role in motivation and how well individuals take on new projects and tasks, VR has now been shown to help develop this important set of beliefs and further adds to the volume of research showcasing how VR can improve workplace effectiveness. We help teams develop [...]

How Hololens can be used to reduce covid exposure in medical environments

March 12th, 2022|Categories: VR News|

Digital technologies are expanding throughout healthcare. For a while now, we have seen them developing to improve the quality of care and it’s accessibility. The COVID-19 pandemic has accelerated their implementation like never before, with an added focus on finding new ways to protect healthcare staff. Mixed-reality (MR) technology is [...]

Do remote teams need virtual team building

January 26th, 2022|Categories: Team Building|

Virtual team-building events can offer teams a new way to connect, which is so needed at this time. This article will explore how work from home environments have affected employees' well-being and mental health. And we will also look at how virtual team-building events can support employee well-being during this [...]

The “Usual Suspects” Which personalities engage in Health & Safety misbehaviour

January 10th, 2022|Categories: Blog|

Part I Unsafe work behaviour; a snowball effect Human factors are involved in most health & safety (H&S) related incidences ranging from employee injuries and fatalities to property damage. Such events sometimes resulting from one single and simple action may propel a chain of high social and financial costs. Indeed, [...]

Are Virtual Reality team shooters actually useful for VR team building?

August 4th, 2021|Categories: Blog, Team Building, VR Leadership, VR Training|

  On our travels around the world, we have tried many public virtual reality (VR) experiences and a large number of these use the team shooter format. On initial inspection this would seem a natural choice for group teamwork. Research (Ballestin et al, 2020) suggests that the mix of immersive [...]

COOL! VR and the Gate Control Theory of Pain

July 11th, 2021|Categories: Blog, Team Building, VR News|

Most people feel pain on a regular basis. We’ve all stubbed our toe or hit our head on a cupboard door. Our first instinct is to rub the area that’s in pain, this is because when we rub a painful area, the pain reduces. This is the underlying concept of [...]

VR Training Vs E-Learning, will VR replace it?

June 29th, 2021|Categories: Blog, VR Training|

Introduction In the past ten years the popularity using of E-learning for education and training purposes has grown exponentially, and with the addition of the pandemic and lockdowns this popularity has only pushed up higher (OECD, 2020). Now, there is a new tool being utilised known as virtual reality (or [...]

Applications of the Proteus Effect For Empathy and Creativity

June 25th, 2021|Categories: Blog|

The Proteus effect is a phenomenon in which an individual’s behaviour changes based on their digital self-representations (Yee & Bailenson, 2007). While the Proteus effect can have an impact on players of World of Warcraft (Stavropoulos et al., 2020), a massively multiplayer online roleplaying game, its effect is far greater [...]

Virtual Reality: Are we in danger of giving away too much?

February 19th, 2021|Categories: Blog|

The results of a recent study carried out by psychologists at Stanford University (Miller, Herrera, Jun, Landay, & Bailenson, 2020) no doubt raised eyebrows amongst members of the Virtual Reality community. Using data collected from just five minutes of VR exposure, a machine learning algorithm was able to identify individuals [...]

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