VR Assessment is coming of age, there are a number of reasons for this with the foremost being the ability to draw out real behavioural preferences in VR for delegates.
Typically with group activities at assessment centres we see candidates compete to demonstrate leadership in the short time they have, show exaggerated politeness and short bursts of attentive listening. Is this indicative of how they will behave six months into a role? We think not, smart high EQ candidates can modify their behaviour for short periods of time, this in addition to the distorted behaviours when candidates compete for air time.
There is a better way.
We have seen how delegates become so immersed in the VR experience that they forget to self monitor, vision is the dominant sense and when placed in a totally different environment this has a correspondingly powerful effect. With cleverly designed VR activities delegates become completely absorbed in the task in hand, so much so we have to manage these sessions very carefully.
There is a certain irony in that it takes virtual environments to draw out individuals true behavioural preferences, but that is the magic of VR and the opportunity that it presents in this area.
Talk to us now regarding VR Assessment.